![]() Later in game when you might possibly have multiple weapons, any effects like Tempest Form or Determination are removed when you unequip the weapon for a different one. ![]() If your class does give you multiple weapons, you are allowed to start with only one aetheric weapon, you can later acquire another aetheric weapon later, but as a starting character you only get one. Simple weapons gain access to Chain Blades, Ostian repeaters, War pike, and Arcstone staff. ![]() Martial Weapons gain access to all weapons Characters & WeaponsĬharacters with martial and simple weapon proficiency's gain access to these weapons through that proficiency, Its a bad idea to give the druid a giant Axe. you can only wield one Aetheric weapon at a time. Of course, as the DM you don't have to do this, but it's suggested to narrow down the options. All of these weapons also have a requirement for use, like multiclass requirements. There are also a few additional weapons that are extra options for more specific looks/uses. choose one ability score, this is used to add towards your damage for your aetheric abilities, however, if you are a class with a spellcasting ability such as sorcerer or wizard, it shall use your spellcasting ability for that instead, This will be called SF and will be used later. There are many weapons in the shattered isles, each with its uses, whenever you attack using an aetheric ability. If you do have any, you can find me in the Dauntless Discord server as ChrisYeet. This most likely will get updated as I (hopefully) get requests on things I should add such as Omni-cells, Specials, and possibly changes to weapons. Though I think some credit should go to me as well for all the conversions I had to make and of course the additions. Of course, all credits go to Phoenix labs for making an amazing game and a world that is so packed with lore and factions it drove me to do all of this. I made this with no intended purpose at first, and it's spiraled too far so I'm posting it here in GMbinder for all to see.
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